Thirty!
Platformer
If pressing x doesnt work, click the game first!
This game was made to celebrate my turning 30 and demonstrates how i felt about!
It is a simple one level platform game in which you have to reach the goal before you get caught.
It was made using flashdevelop and flixel v2.43. Although its the first flixel based game I have posted, it is not my first. I had done a lot of work on another game and was able to reuse many of the classes to make this game in a relatively quick timeframe. The map was created using the flan tilemap editor.
Flixel is a fantastic library that makes a lot of things very easy to do. For anything a bit trickier there always seems to be someone from the flixel community who can provide a solution.
For the first time I have used music in the game. This was sourced from the newgrounds audio portal and all of the music is credited at the end of the game.
I had a lot of fun creating this game, mainly i think because the gameplay is so simple. This gave me time to focus on polishing the look and feel.
Hope you enjoy it!
EDIT: A few people have told me the game is too hard, so I've upped the sprite's acceleration so its a bit more forgiving!
Colour Confusion
Puzzle, word
Colour Confusion is a quick and simple game based on the colour games that appear in Nintendo's brain training games. A series of colour words appear. The player has to select the colour of the word, not the colour the word describes. After each one the time limit decreases. The game didnt take very long to make. As you can see I didnt spend a great amount of time on the visuals. I wanted to focus on the quick gameplay for this one. Even after developing it I still slip up when testing it and select the wrong colour!
Tweet Breaker
puzzle, retro
After looking into the possibilities of the Twitter API I wondered if I could create a game that utilises tweets and makes them part of a game. I came up with two ideas. The first was a space invaders game in which the tweet characters were the baddies. I still like this idea and may even come back to it now that Ive done the hard bit. I decided on this breakout style game which loads tweets in from the API and makes them into the blocks that need to be destroyed. The API was very easy to use but I had to work hard to get to grips with ripping the data out of xml. Thankfully this is a lot easier in AS3 than it was in AS2. The game pulls in fifteen tweets at a time and cycles through them. It will then get fifteen more. This means that the player doesnt have to sit through the tweet loading process too often. The game threw up some nice problems that I had to solve. Earlier versions had the letters appearing as tiles with little gradients on them. But this seemed to cause some slow down so I changed it to the white bubbles. One bug I had with this game was that when a tweet was cleared, I wanted to remove the active ball. However, when I did an invisible ball still continued bouncing around. The solution was to remove the associated enterFrame listener which was moving the ball. Once this was gone, the garbage collector was able to remove the ball completely. I'm pleased with the game but am a little frustrated that there is no (working) way to filter the tweets on language.
euroQuiz
Quiz
Well here it is, my first AS3 game. Its a simple multiple choice geography quiz game. The game uses a vector map found here. I didn't notice that the map was a bit out of date at first so I had to manually split Checkoslovakia into two. As for yugoslavia, I decided that it would be too fiddly so I just left it out of the quiz... I'm only using it to learn AS3 after all. The order that the countries appear is randomised as are the alternative choices. There is some code to ensure that the alternatives arent duplicated and alittle points tally. I used tweenMax for the tweens which was really useful. I used the tick and cross icons from Snap. I played around with some sounds which are a lot easier to implement in AS3, but ultimately couldnt find anything I liked. I have struggled to find a decent resource for sound effects. Despite this a good start I think!
Snap
Cards
Inspired by one of the mini games in the New Super Mario Bros. for Wii, I though I would create a simple Snap game. It was made over three evenings and isnt particularly complex. An array is defined at the top containing the 13 different symbols. Then two cards are placed for each symbol and given individual names. When two are turned a function checks if they are the same or not. Theres some listeners controlling the time that the tick and cross icons are up and some tweening. I am hoping that I can reuse this code later on and make the snap game a mini game within a larger game. I have been planning on making a small Zelda inspired adventure game. Perhaps the Snap game will appear there.
