Sixty Second Search
Sixty Second Search is a game that requires quick reactions. Once you begin, you are trapped in a rapidly changing maze. In fact, the path changes every second and you have to use the arrow keys to make sure you make it to the end of each path before the next one spawns. Can you last 60 seconds? Its a pretty frustrating game!
This game started out as an entry for the first of MochiMedia's Summer Series game competitions.
The theme for the competition was 60 seconds and they were looking for games with repeat play value.
The competition was run for two weeks but I didnt really have time to work on my entry, barely spending two evenings on it. However, I vowed to finish it!
The game was built in as3 using Flixel 2.55. The program is relatively simple. I had to write code that could randomly generate one of the possible three-move paths from an origin point. I then set up a timer to repeatedly regenerate the path from the new origin point every second.
When I came to finish the game I wasnt sure what sort of graphics to use. I did consider doing some nice cartoony vector graphics but while I was testing the game I realised the placeholder graphics made it look like an old Atari 2600 game. So I took that idea and ran with it, choosing a simple colour pallette and downloading some Atari fonts. Retro sound effects were created in Bfxr and Musagi. The "loading" screen is based on the design of old Atari 2600 game cartridge labels. These always had the same layout with a simple name and an image that belied the poor graphics within!
I was too late for the competition and looking at the other entries (who didnt all take such a literal approach as me) I doubt I would have won. However, I achieved the goal of making a game based on the theme of sixty seconds. I'm pleased with the retro look and of the game and, much like old games, its frustrating but addictive. I'm pretty sure it has replay value asI spent alot of time trying to beat it myself. Ive only managed it a few times!